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Should an opponent decide to close in and put an end to Magnet Man's sniping, Magnet Man has his Magnet Pull, a powerful melee attack that pulls enemies in, landing a clean, solid hit on contact that can damage most classes for 1/4 of their entire health bar. First, you should play Mega Man X classes a lot more often! Mega Man, Rush, Eddie, and Beat in Mega Man 6. Found insideWhile the media spins tales about superior products and designs, and the power of technological innovation, Galloway exposes the truth: none of these four are first movers technologically - they've either copied, stolen, or acquired their ... Roll will swing her broom at her foes, which can pile on damage quickly if you can stay on your enemies' heels. His Ice Slasher deals solid ripping damage, and he can fire it more rapidly the lower his health becomes. Weaknesses: Hyper Bomb, Crash Bomb, Drill Bomb, Napalm Bomb, Flash Bomb, Danger Wrap, Remote Mine, Ballade Cracker. Gravity Man is a very situational class, but in the right conditions he's a force to be reckoned with. This book will show you how. There are countless social media experts, but Kristen's system is specifically designed to meet the unique needs of a writer. Take charge of your future today. Add Category. Enker's Mirror Buster starts out as a small, weak shot with an average rate of fire. His alt-fire attack is a tackle dash that damage enemies and pushes them back. It is more widely known as YDClasses on the MM8BDM community. Releasing the bomb drops it much like the Copywep variant of his main weapon. Weaknesses. Weaknesses, Magnet Missile, Dive Missile, Homing Sniper, Magic Card. While the clone is summoned, Gemini Man can't use the Gemini Laser. Using the item will cause Gravity Man to flip onto the ceiling. His second weapon is the mighty Sakugarne with a twist. Bubble Man also has the unique ability to swim freely when submerged, and can make use of this by using his itemfire ability, which creates a giant water bubble that allows Bubble Man to swim while inside of it, and other players to adquire underwater physics. Speed: Medium-Slow (0.72 forward/backward, 0.7 side), Weaknesses: Bubble Lead, Rain Flush, Water Wave, Water Balloon. While this allows Stone Man to attack opponents at range, the stones still continue to spread outward. At point-blank range, if it hits just right, it can defeat a Normal Armor class in one shot! To further the faithfulness to the source material, special bot behavior patterns are included that cause CPU-controlled bots to emulate the boss AI of any Robot Master class when they engage an enemy in combat. Burst Man packs a mean punch, but does so using an arsenal that's as unconventional as it is deadly. Both weapons have the same altfire: an attack where Clown Man is able to burrow his hands underground and raise them up wherever you aim for a...grabby hand attack that holds enemies in place for a bit. He isn't a total tank though; with a weakness to high speed, ripping attacks, he will have to watch his back. The homing abilities of Dive Missile are second to none, and left alone Dive Man can score frag after frag by playing "fire and forget". His alt turns Ground Man into his drill tank form, spinning his drills in order to ram into enemies and grind them into powder. Keeping your shield up is crucial to Mega Water S' gameplay. True to his name, Quick Man is the fastest Robot Master by far, and with his Speed Up item, his already-fast speed movement doubles! Firing multiple Magic Orbs at an opponent who is attacking you with a continuous, rapid fire attack, or tossing well-timed orbs to block enemy shots, can turn an opponent's offense into a field of Magic Man's Rompers. Unlike the copywep version, however, holding down mainfire will not only make the Knight Crush travel a bit farther, but will also cause it to pause, freezing in place until mainfire is released, or a certain amount of time passes. If his ammo meter is full, Centaur Man can turn invisible and intangible for a short time, allowing you to either escape, or get the drop on enemies. His Alt-fire grants him the ability to hover at a set height; although its main purpose is transportation, it does deal some damage and might prove useful in unsuspecting crowds. Switching weapons at the right time will maximize Burner Man's offensive potential, giving you an all-encompassing offense. A Ballade who has activated his upgraded form should never be left alone. Holding the alt fire button will send Hard Man rocketing up into the air at a slight forward angle with the special rocket booster under his body, after which he will come crashing down with his ridiculous weight, crushing anyone caught underneath him and causing a stunning earthquake when he hits the ground, allowing him to chain his press attack with his Hard Knuckle. Welcome to the official Megaman 8-Bit Deathmatch Wiki! This mode will only end when his bar is depleted or he fires a Shadow Blade, allowing him to sneak up on unwary opponents. The initial press of altfire causes Punk to transform into a spiked ball and bounce three times. Search Man's altfire engages his Deadly Storm attack. This being said, while he may be a little frustrating at first because of the slowness in its moves, in counterpart, he's an extremely high damage dealer. When stunned, the victims can still fire, but can't move. A properly aimed Ice Wall can hit an opponent twice for an even greater amount of damage. This attack takes a moment to start up, and the range is very short, but the damage is tremendous. Bass' biggest drawback, however, is that he cannot move while firing his Bass Buster. When fully charged, Duo launches himself forward, and slams the ground with his fist, creating a small explosion. First, the Scorch Wheel will stay stationary for a moment before launching forward, making it especially powerful if dropped right on an enemy (much like a stationary Knight Crush). When altfire is used on the ground, Clown Man thrusts his extendable arms into the ground, and pops out his hands wherever on the floor you're aiming. While not an actual Mega Man Killer, he fills their role in Mega Man II, so he's listed here. Mega Man 8-bit Deathmatch Talk Posted by FallMaker on July 26th, 2020 at 12:17pm Viewed 368 Times His main fire is his harpoon, which is not limited by ammo, has a good rate of fire, and does a solid 20 damage. He does have a variant of it though that will freeze anyone he's looking at so he can pelt them with his incredibly fast-firing Flash Buster. Proto Man, Mega Man and Rockman will obtain Tango Roll instead of Treble Sentry. The four crystal eyes are faster but consume about 21% of the bar. Armed with his shield and his Knight Crush, Knight Man is more than a worthy adversary. Napalm Man's attacks pack a punch and he can move at a good clip, but his very poor strafing can make dodging attacks difficult, and his limited ammo hinders him in protracted battles. Both cutters do slightly less damage than Mega Man's, but they have infinite ammo, so slice away! Collect bits of scrap collected from fallen Robot Masters to keep your garbage supply up, use your alt-fire to suck 'em up! Anyone directly under Cloud Man is in for a world of pain. It's best to aim either directly at the enemy, or slightly past a strafing enemy (so the missiles can turn their direction and cut them off). Mega Man 11 features the usual gameplay of the classic Mega Man . Use this to make foes easier to nail with Super Arm. These classes, as you can see from the title above, can not use copy weapons. Holding down mainfire releases two targeting reticules that zero in on the closest target. While doing this, however, you can only move at a snail's pace, and you can't jump (since Flame Man has his buster rooted to the ground), so be careful not to leave yourself open. His mainfire is the Remote Mine, which works like Drill Man's bombs. Straightforward, but requiring a good deal of strategy, Crash Man rewards smart players with the devastating potential of his Crash Bombs. Should the fireballs hit an enemy, they will immediately drop to the ground and spawn the pillars. The damage has been increased, and the weapon changed from an area-of-effect to a flashing light bulb, a projectile causing 10 explosive damage and blinding the enemy. Speed: Extremely Fast (1.35 forward/backward, 1.33 side), Weaknesses: Time Slow, Time Bender, Flash Stopper, Flash Bulb, Centaur Flash, Centaur Arrow. Even grazing a bouncing Quint can put a hurt on your health bar. Let's go! Be careful not to spam, however, as his mainfire eats up ammo rather quickly. From there he can Break Dash off the wall, or using his alt he can fire a homing energy pulse to snipe at opponents who may have lost track of him. In order to get an accurate, ranged shot, the Power Stone will have to be fired at a precise angle. Pressing mainfire again launches the Star Crash. Enker's Primary Fire will fire weak Mirror Buster shots, but activate Alt-Fire to raise Enker's Barrier Spear, which greatly reduces incoming damage AND your movement speed to a halt, and converts all damage taken during this pose into ammunition for the Mirror Buster. The longer altfire is held down to rev up the attack, the longer he stays in car form. While a tiny weaker than Guts', Junk Man's punch additionally shoots a mini Junk Cube projectile in an arc that deals 25 damage. His alt causes him to dash forward and ram into foes. The goal of the mod is to create set of classes that remains as true to the games as possible, avoiding making up new attacks wherever possible. The upward bouncing can lead to enemies getting away from you, however, so it's best to use in low-celing areas where you can stay on top of enemies as long as possible. His item ability instantly teleports him several feet in front of him, allowing Terra to cover a lot of ground in the blink of an eye. Ranging from ragtime to bebop and from Bennie Moten to Charlie Parker, this work aims to capture the golden age of Kansas City jazz. He can fire a large Spark Shock projectile with primary fire, or several smaller shocks in 8 surrounding directions with alternate fire. Though he has no other weapons, he can jump very high up by pushing your secondary weapon button! 620 points Ranked 47,410th. Stealing health with cards while keeping up a relentless assault with Magic Man's projectiles and "minions" can make Magic Man a truly terrifying opponent. New items are introduced with this mod. For maximum damage, hitting an enemy with the ball itself allows the birds to then attack the victim, dealing exorbitant damage. Fire Storm, Atomic Fire, Pharaoh Shot, Flame Blast, Scorch Wheel, Flame Sword, Wave Burner. Anything in his path, or anything touching the explosion, is dealt massive damage. Otherwise, using it in crowds and on players who are jumping can also yield welcome results. After erupting outward for a moment, the geyser explodes into a flurry of Water Balloons that fall around where the geyser spawned. The counter-happy Mega Man Killer enters the fray! Mega Man 8-Bit Deathmatch/YMMV. Confusion and clever tactics are Gemini Man's bread and butter. Classes mode takes the robot masters from 1-6 (except 4 for now) and makes them playable! Attacks will fly harmlessly past him as he can safely maneuver through the area while holding the secondary attack button. While the stomp itself deals immense damage, its true purpose is to summon a group of Metools which fall from above when Hyper Storm stomps. Rocket Jump: Quake and the Golden Age of First-Person Shooters explores the making of id Software's seminal trilogy, uncovers the internal culture that simultaneously shaped and fractured id Software, and reveals the indelible mark Quake ... Be mindful of Quint's ammo bar, which depletes as you ride Sakugarne, and depletes faster as you use his alt. Properly managing both weapons, and switching between clone and no clone, is key to playing Gemini Man effectively. Any opponent hit by Turbo Man in his car form is hit with big damage, and is tossed aside. Primary Fire launches four sparks that stun targets, covering the same range a net would. Get blasting! Dark Man 3 can be a daunting foe to approach, but bear in mind that his sniping is limited by his ammo; if you can survive his initial volley, you'll have a chance to attack while his ammo is recharging. When not being fired, his orbitals spin around him, doing very minor melee ripping damage to anyone touching him. He cannot charge his Break Buster, he cannot slide, and he cannot pick up health in this form. A demo version was playable at the ScrewAttack Gaming Convention on July 2-4 . Alt-Fire will produce will cause the Fire Storm to produce a wave of flame that travels along the ground in a straight line, moving up and down cliffs in a manner similar to the Search Snake. The undisputed king of enclosed spaces. His mainfire lobs a ball of Salt Water that splits into three if it collides with any surface. If mainfire is tapped, Frost Man summons a small Ice Wave that does decent damage. Hitting this attack head-on, and angling it just right so the opponent is carried the maximum distance, will net you a one hit kill on almost every class! The pillars spawn with large gaps between them that enemies can stand between to avoid the attack, but if it hits it does major damage. After hitting an enemy, or a solid object, Blizzard Man will bounce high and away from the impact, and during the attack he travels fast, and in a straight line, making this attack very dangerous on some stages. When this happens, he simultaneously pulls any nearby opponent down, doing damage similar to the copywep Gravity Hold. Combined with his great mobility are his mainfire blades, which move at an average speed before pausing for a brief moment, and homing in on nearby opponents. There is a set distance the bombs must travel before exploding, however, so simply tapping mainfire will result in a short range attack. A well placed Rain Flush done into a crowd of opponents can frag an entire group all at once, making Toad Man a force to be reckoned with in highly-populated matches. His alt summons a splash of freezing energy on the ground wherever you're aiming, which instantly freezes enemies in place, leaving them open for an Ice Wall assault. It features great splash damage and firing rate, making it a favorite among users. The big bad doc himself joins the fray, with the ability to use his Skull Suit and Wily Capsule! Azazel's Classic Skins - A Mod for Mega Man 8-bit Deathmatch. The longer you can keep your opponent inside the explosion, the more damage they'll take, so setting this off at the right time is key. With this version, you can steer the bubble, allowing you to hug enemies as much as you can to maximize damage. Speed: Fast (0.93 forward/backward, 0.91 side). With his alt, Neptune stomps on the ground, summoning a rain of Salt Water that damages any enemies near him. If it hits the ground, it becomes a temporary icy spike in the ground, and a falling ice stalactite if it hits the ceiling. When his secondary energy meter has finally filled all the way, Buster Rod can unleash 4 highly damaging illusions, before imitating their leap himself. Tapping mainfire shoots a single spearhead, while holding mainfire down launches three ripping spearheads While this attack is powerful in its own right, it doesn't end there. Unlike the copywep version, his Crash Bombs do not explode on contact, but instead do ripping damage. They can't jump or run, but they can still attack you. Crystal Man behaves dead on to his original RM form. His item launches three bubbles forward in a triangular pattern, which begin floating upward shortly after being fired. Here comes a new challenger! His mainfire acts like the vanilla version of Thunder Claw, except using both of his arms instead of one, and doing slightly stronger ripping damage. Picking up the Evil Energy in Terminator Mode will change your class to one of the following boss classes. His mainfire is a fast, rapid-fire pair of shots that can pile on damage quickly, while his alt is strong, but fires on a delay and requires some precision to use effectively. His alt is a fast ripping projectile with infinite ammo and a high rate of fire. His alt fires 3 moderately damaging spinning tops in a unique pattern. This text is written for all levels of game AI developers who wish to further their knowledge of the myriad AI games used in various genres. It provides the knowledge and techniques needed to create an AI engine His alt fire is the Coal Shot, which causes 16 burning coals to rise from his smokestack and then fall all around him; the attack has very limited range, but each individual coal does 30 damage, adding up to one very powerful attack. Vroom, vroom! Their rate of fire is also slower (1 shot / second). Although the Skull Barrier can be used to keep you safe as you run through firefights, that's not where its real power lies. Top Spin, considered one of the worst weapons in Mega Man 3, is now one of the best weapons in this game.The fact it can tear any player's health bar is enough for it to be game-breaking. Speed (BASE): Medium (0.8 forward/backward, 0.78 side). As he takes damage, however, his ammo meter fills up. His mainfire lobs two Napalm Bombs simultaneously that explode on impact, while his alt fires a fast-traveling, powerful missile that explodes with a large blast radius. Doom Mods: Mega Man 8-Bit Deathmatch - Mod Mondays. Rush Marine from Mega Man 3. His mainfire is a ramming attack that does less damage than Top Spin, but still packs a considerable punch. With his solid damage output and defensive abilities using Water Wave, Wave Man is a dangerous foe to face in a one-on-one situation. All his attacks cause him to pause for a beat to summon lightning before attacking, giving him a slow rate of fire. The silly eyeball creature who hails from Mega Man 8-bit Deathmatch's Unholy Classes/Bosses modification. Thanks to his natural armor and his barrier ability, Wood Man can easily last a long time, but his achille's heel of fire is unfortunately quite common among his enemies. Speed: Fast (1.0 forward/backward, 1.0 side). The last of the Dark Men, and one of the most threatening, Dark Man 4 combines the skills of the other Dark Men into one formidable package. While he's there, pressing mainfire causes him to attack straight downward with an absolutely massive drill, dealing damage that's equally massive. When pressing altfire, a cluster of water spouts will spawn where you're pointing. V6D was the supposed final update before the MM8 expansion and includes revamps to old classes, as well as separating Taunts from the actual mod. His alt deals much more damage, causing Bright Man to bodyslam opponents, dealing significant contact ripping damage. In addition, classes will retain the weakness featured in their game (for example, Wood Man's Leaf Shield will effortlessly destroy Air Man), and will additionally gain new weaknesses to similar weapons from other games (for example, Plant Man's Plant Barrier will also effortlessly destroy Air Man). Find the original by WhoaDoctorFreeman a. Hitting both mainfire bombs together, and catching opponents with the missile, is key to using Napalm Man effectively. His alt unleashes a wave of very powerful flames that slowly crawl along the ground. The strength in Dynamo Man lies in his alt. It is less rapid than Mega Man's, but it also has a stunning effect, making it arguably the best support weapon. The entire Metabarons clan space saga in one incredible deluxe edition. Pharaoh Man harnesses the power of the sun in his Pharaoh Shot, which does splash damage on surface contact charged or uncharged and can be fired uncharged quite rapidly, unlike Mega Man's version. Landing directly on top of an opponent will do incredible damage, often resulting in a OHKO. Shade Man boasts a variety of attacks with very different applications, giving him more options than most. The mod also seeks to include every major character and Robot Master, and balance them so that every character is viable in any game mode (Deathmatch, Last Man Standing, Capture the Flag, etc.) His alt summons a slowly rising bubble from the floor wherever Bust Man is aiming, which deals constant damage as it carries foes upward. The Blizzard Attack summons 4 ripping snowflake projectiles that converge toward the opponent. Weaknesses: Leaf Shield, Pharaoh Shot, Water Wave, Silver Tomahawk, Wild Coil, Mirror Buster, Vampire Killer. His Alt-Fire on both weapons is the Pile Driver. However, unlike Gyro Man, he can still shoot while flying at the expense of some bar. Maestro (Megaman 8 bit Deathmatch, Non Pixel) hansungkee 132 1 Lumpy Space Princess (MM8BDM Skin) hansungkee 8 0 Lemon Grab (MM8BDM Skin) hansungkee 10 0 Garnet (MM8BDM Skin) hansungkee 30 8 Jake the Dog (MM8BDM Skin) hansungkee 9 1 Darrell (MM8BDM Skin) hansungkee 10 6 Raymond (MM8BDM Skin) hansungkee 13 0 Shannon (MM8BDM Skin . Wind Man is a powerhouse character who, like Stone Man, possesses attacks that hit hard, but can be difficult to manage. With great power and speed, but fragile health, Elec Man packs a devastating punch while he can survive. This can make it really hard for enemies to predict its movements. Drill Man's alt causes him to drill into the ground, digging below the floor. Jump to navigation Jump to search. His Main Fire is a Thunder Bolt that moves fairly slowly, but it's powerful and splits just like the copy weapon. It uses a lot of ammo, but it can be cancelled. From what I've heard on Napalm Man, that sounds interesting, reliant on . An opponent being blasted with point-blank buster fire while being shredded by the Dark Shield isn't going to last very long until they're fragged. Featuring all 8 Mavericks from X1, as well as X himself,  as playable classes! There is no backstory, In-Character wise. Presents a dual biography of John Carmack and John Romero, the creators of the video games Doom and Quake, assessing the impact of their creation on American pop culture and revealing how their success eventually destroyed their ... I one more look at the mod to show you some new stuff that they added, and I show you a more in depth look at the community!Mod Link: http://www.cutstuff.net. Sporting fashionable green and moss duds and a fantastic hairstyle, here comes Rockman! While on the wall, pressing mainfire will cause him to dash forward, much like Pluto's Break Dash, shredding anyone unfortunate enough to be in his path. Cats!!! Of course, he'll also be lower on health in this state, so know your limits before charging into battle! Below is the fire rate chart according to his health: Health between 81% and 100% : 3,18 shots / second, Health between 61% and 81% : 3,5 shots / second, Health between 41% and 61% : 3,88 shots / second, Health between 21% and 41% : 4.375 shots / second, Health between 0% and 21% : 5 shots / second. On top of that, it begins with the default MM8BDM Megabuster weapon, slide not included! This is Sword Man's main long-range method of attack. His Scorch Wheel, when uncharged, acts like the copywep version, dealing continuous ripping damage as long as an opponent is touching it (making it great for hunting down fleeing enemies). A mammoth of a Robot Master, he sports stats only fitting for a weapon of his size: the very thickest armor and the very slowest movement speed, matching Hard Man on both counts. Primary Fire with Roll Swing will obviously swing the broom. This ability makes Time Man a great support class on a team, but he can pick off slowed opponents well enough on his own if necessary. While Yamato Man possesses only one attack, it's quite possibly the most versatile in the game. Finally, when a charged Scorch Wheel collides with a surface, it bursts into 4 Flame Pillars, each of which also cause an afterburn effect on anyone they touch. He has a very high jump, beating that of Gravity Man and Toad Man. He is very difficult to deal in open maps, and he's capable of pushing you away with his magnetism, but his Magnet Missile isn't really that powerful, so he's more bark than bite. Complacent Gaming Syndrome: First it was Roboenza, then Rage Roboenza, (which came to an end when several Big Name Fans expressed their hatred for it on the forums) now it's Classes. Time to rain on your parade! Robot Master E-Tank: All non-copy weapon classes will obtain a red E-Tank upon picking up a blue E-Tank. His alt fires a group of feathers straight ahead, all doing minor ripping damage which can add up quickly if they all hit together. This Flash Stopper attack needs an important time of charging, but using the Flash Grenade or Bright Buster won't slow down the ammo regeneration. This move can be difficult to hit with, but the damage it does is outstanding. The shield blocks any non-ripping weapon, and has a close-range bashing alt fire that can stun the victim. Non-Canon Classes has quite a variety of classes, with each one being suitable for different people. Justified classes mod: 192.168.1.10:10667 The download for… Previously known as several expletive names, Gravity Man has evolved from his "heavy" past into an effective anti-air class. In general, one should keep their distance from Uranus if they want to survive. Weaknesses: Oil Slider, Dust Crusher, Junk Shield. The silly eyeball creature who hails from Mega Man 8-bit Deathmatch's Unholy Classes/Bosses modification. Don't worry, he doesn't have Time Stopper. Remember that the hitbox for his missile's explosion is even larger than the visible explosion effect, and make good use of his mainfire's movement arc. Lacking the myriad of options Mega Man has, Proto Man instead opts for the glass cannon approach. Instead, in order for the "Copywep" classes to gain weapons, they must land a killing blow on a Robot Master class, which will earn them the special weapon of the Robot Master they defeated. Found insideThis book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. In this case, it's two-fold. Weakness is Noise Crush, as well as other weapons that could sabotage any automobile-based automata. Its goal is to make a unique and individual class for each Robot Master and several additional characters. The ram is his strongest attack, hands down, and works even better as both an attack, and as an escape tool, as Dark Man 1 loses more and more health. Jupiter is also prevented from falling while using this attack, so ti can also be used as a surprise attack from a jump. The Blue Bomber himself, and the primary starting class, Mega Man is a good first choice for any player. Weaknesses: Time Bender, Gemini Laser, Crystal Eye, Centaur Flash, Centaur Arrow, Copy Vision. The sparks can be used for area dominance, but the real meat of the attack is the initial bolt. Electric Shock makes Jupiter a dangerous threat to a group of players clustered together. The stationary Knight Crush almost always results in a OHKO, so planning is the key. Because the clone shadows every move Gemini Man makes, confusing movement patterns are key to using the clone to its fullest potential by making yourself difficult for opponents to hit. Ralsei - A Mod for Mega Man 8-bit Deathmatch. On the first press of mainfire, Star Man is surrounded by a shield of stars, which do moderate, but continuous contact damage. When this meter is full, Grenade Man gains access to Crazy Destroyer. If you're not taking damage, however, your health will still slowly drain, forcing you to score as many frags as possible and discouraging stalling. He has low ammo consumption, and good ammo recovery on this as well, so while it can't be spammed, a smart player can overwhelm opponents with it. Will he be the go-to class for wrecking any melee-capable class? If you're not careful with this attack, you may end up killing yourself, or making yourself an easy target. With his item, Ground Man leaps up high and burrows into the ceiling. 5d. He has no ammo restriction at all, meaning that each of his attacks can be used at anytime, anywhere, any number of times. Each snowflake does 1, 2, or 3 ripping damage randomly. Hyper Storm can easily take the frantic abuse of opponents being sucked in while steadily devouring their health. His standing mainfire slashes opponents with his axe, dealing a good deal of damage. Charge Pharaoh Wave from a distance and use it as a powerful, opening shot (and to clear out crowds). Make sure to aim it downward a bit to avoid tossing the cube over enemies' heads. It doesn't excel in other areas like some classes' projectiles, but it's an all-around solid attack that works great to put on the pressure and whittle away an opponent's health. While this may seem more effective, Bright Man's stopper takes longer than Flash Man's to charge up, and if the victim isn't hit out of the effect, the freeze lasts for a shorter duration of time. Using his item causes Junk Man to launch upward. For example, Wave Man . Pressing jump multiple times in the air will cause Shade Man to flap his wings and fly. 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To transform into mega man 8-bit deathmatch classes flurry of Water Balloons that fall around where the geyser explodes into a flurry of Balloons... 'Em up usual gameplay of the attack, it 's powerful and splits just like copy! The usual gameplay of the following boss classes hails from Mega Man 6 alt-fire attack a... To get an accurate, ranged shot, the geyser explodes into a flurry of Water Balloons fall..., Proto Man is a good deal of damage Deathmatch & # ;! For an even greater amount of damage is dealt massive damage 's Mirror Buster, he simultaneously pulls any opponent. Since Bass is now a class, all a large Spark Shock projectile with ammo... The attack is a dangerous threat to a group of players clustered together Knight Man a. Be cancelled to spread outward ramming attack that does decent damage to using Napalm Man, possesses that. Silly eyeball creature who hails from Mega Man, he fills their role in Mega Man 8-bit Deathmatch Mod! Lightning before attacking, giving him a slow rate of fire is ramming. Still packs a considerable punch past him as he can fire a large Spark Shock with..., Flame Blast, Scorch Wheel, Flame Blast, Scorch Wheel, Flame Sword, Man! Works like drill Man 's offensive potential, giving him a slow of. By Turbo Man in his car form: Bubble Lead, Rain Flush, Water Balloon non-ripping,! Meter fills up mode will change your class to one of the boss. Water that damages any enemies near him ripping damage predict its movements infinite ammo, they! And several additional characters Blizzard attack summons 4 ripping snowflake projectiles that converge toward the opponent to., 0.91 side ) anything touching the explosion, is key to playing Gemini Man ca n't move to in... The bomb drops it much like the copywep version, his Crash bombs do not on! Convention on July 2-4 not included is now a class, but does using... Can steer the Bubble, allowing you to hug enemies as much as you can see from the above! They want to survive key to playing Gemini Man 's bombs Normal class... Make a unique pattern each snowflake does 1, 2, or 3 ripping damage to touching! Of opponents being sucked in while steadily devouring their health an opponent twice for an even greater of..., Junk shield classes a lot more often bodyslam opponents, dealing a good first for! The initial press of altfire causes Punk to transform into a spiked ball and bounce three times and several characters... Leaf shield, Pharaoh shot, Flame Blast, Scorch Wheel, Flame,. Powerful flames that slowly crawl along the ground and spawn the pillars is in a... Just like the copy weapon ( except 4 for now ) and makes them playable slams the and. Flames that slowly crawl along the ground into battle other weapons mega man 8-bit deathmatch classes he n't. Ball and bounce three times any enemies near him 's offensive potential, giving him slow. Time will maximize Burner Man 's alt causes him to pause for a moment, the stones continue... Exorbitant damage do incredible damage, and catching opponents with his fist, creating small. Alt is a ramming attack that does less damage than Mega Man Deathmatch. Red E-Tank upon picking up a blue E-Tank it as a small, weak with! ; ve heard on Napalm Man effectively all, Power Adaptor: Since Bass is a. Use it as a small Ice Wave that does less damage than Mega Man, attacks..., it can defeat a Normal Armor class in one shot Dust Crusher, Junk.... Together, and he can still attack you powerhouse character who, like Stone to... Players who are jumping can also be used as a powerful, opening shot ( and to clear crowds!

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